The foundation of the Bullseye system is the check. When the story reaches a point of “significant indeterminacy”—such as when a character attempts to do something that involves an element of chance—it is resolved with a check. The GM asks the player to make a check. The player proposes all modifiers he thinks are relevant. The GM accepts or rejects these modifiers and announces all other modifiers she determines apply. All of the applicable modifiers are combined to generate a total modifier. The player rolls the die and applies the total modifier. This result is called the yield.
The yield is compared to another number, called the target. If the result of the check exceeds the target, the indeterminacy is resolved in the character's favor. If the result of the check falls short of the target, the indeterminacy is resolved to the character's detriment. A tie represents a stalemate—success and failure in equal measure. The difference between the yield and the target is called the spread.
Generally, the yield itself represents the quality of the character’s effort. The target represents the magnitude of the opposing force. The spread indicates the degree of success or failure. These terms are discussed in greater detail in subsequent sections of this book.
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