All characters have qualities (see 3.1). These qualities represent all of the various, relevant characteristics of the character, including physical or mental attributes, training, resources, beliefs, and flaws. Qualities have both a name and a modifier. The name establishes the quality’s relevance to any given check. If a quality is relevant to a check, the player applies its associated modifier.
Examples: “Trained by Swordmaster Karn himself +4”, “Very intelligent +5”, “A million bucks in the bank +6”, “My trusty pocketwatch +2”, “Hot-headed with bigots -1”, “Sickly since birth -3”, etc.
Thus, in a fencing duel, a character with the example qualities above might apply his “Trained by Swordmaster Karn himself” quality and apply a +4 bonus to the check. If the duel was with a bigot, the GM might decide to apply his “Hot-headed with bigots” quality and apply a -1 penalty to the check.
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